Version 2.3 alpha is ready for download! This release includes most of the remaining content before the final release plus many other changes:
New graph reports screen that shows the evolution of visitors, stocks and credits over time.
Level progression for officers. They will be able to earn experience by working in the station or by killing enemies while exploring planets. Each level will award a random bonus to the officer, both to their combat stats and to their work efficiency, and sometimes will also make the officer tastes and needs more sophisticated.
Officer vitals and sickness are now enabled. Your officers have vitals and cravings like visitors. The more experienced the officer, the more vitals and cravings they will have. If their vitals get low enough they will get sick and if you let that go for too long they will leave your station.
Planets outside the 30 campaign missions now feature a random bounty, centered on enemy slaughter. They use the same graphical resources and content generators as the campaign. Try your combat prowess! Bounties also award guaranteed but random high quality items, and include a guaranteed high quality boss as part of their objectives for even more loot.
Check our game guide for the full listing of changes and new features. There will be at least one more alpha release before our stable Steam launch in early 2015.